97 Things Every Programmer Should Know

With the 97 short and extremely useful tips for programmers in this book, you'll expand your skills by adopting new approaches to old problems, learning appropriate best practices, and honing your craft through sound advice.

Author: Kevlin Henney

Publisher: O'Reilly Media

ISBN: 9780596809485

Category: Computers

Page: 256

View: 149

Tap into the wisdom of experts to learn what every programmer should know, no matter what language you use. With the 97 short and extremely useful tips for programmers in this book, you'll expand your skills by adopting new approaches to old problems, learning appropriate best practices, and honing your craft through sound advice. With contributions from some of the most experienced and respected practitioners in the industry--including Michael Feathers, Pete Goodliffe, Diomidis Spinellis, Cay Horstmann, Verity Stob, and many more--this book contains practical knowledge and principles that you can apply to all kinds of projects. A few of the 97 things you should know: "Code in the Language of the Domain" by Dan North "Write Tests for People" by Gerard Meszaros "Convenience Is Not an -ility" by Gregor Hohpe "Know Your IDE" by Heinz Kabutz "A Message to the Future" by Linda Rising "The Boy Scout Rule" by Robert C. Martin (Uncle Bob) "Beware the Share" by Udi Dahan

97 Things Every Programmer Should Know

With the 97 short and extremely useful tips for programmers in this book, you'll expand your skills by adopting new approaches to old problems, learning appropriate best practices, and honing your craft through sound advice.

Author: Kevlin Henney

Publisher: "O'Reilly Media, Inc."

ISBN: 9781449388676

Category: Computers

Page: 258

View: 391

Tap into the wisdom of experts to learn what every programmer should know, no matter what language you use. With the 97 short and extremely useful tips for programmers in this book, you'll expand your skills by adopting new approaches to old problems, learning appropriate best practices, and honing your craft through sound advice. With contributions from some of the most experienced and respected practitioners in the industry--including Michael Feathers, Pete Goodliffe, Diomidis Spinellis, Cay Horstmann, Verity Stob, and many more--this book contains practical knowledge and principles that you can apply to all kinds of projects. A few of the 97 things you should know: "Code in the Language of the Domain" by Dan North "Write Tests for People" by Gerard Meszaros "Convenience Is Not an -ility" by Gregor Hohpe "Know Your IDE" by Heinz Kabutz "A Message to the Future" by Linda Rising "The Boy Scout Rule" by Robert C. Martin (Uncle Bob) "Beware the Share" by Udi Dahan

97 Things Every Java Programmer Should Know

If you want to push your Java skills to the next level, this book provides expert advice from Java leaders and practitioners.

Author: Kevlin Henney

Publisher: "O'Reilly Media, Inc."

ISBN: 1491952644

Category: Computers

Page: 350

View: 249

If you want to push your Java skills to the next level, this book provides expert advice from Java leaders and practitioners. You’ll be encouraged to look at problems in new ways, take broader responsibility for your work, stretch yourself by learning new techniques, and become as good at the entire craft of development as you possibly can. Edited by Kevlin Henney and Trisha Gee, 97 Things Every Java Programmer Should Know reflects lifetimes of experience writing Java software and living with the process of software development. Great programmers share their collected wisdom to help you rethink Java practices, whether working with legacy code or incorporating changes since Java 8. A few of the 97 things you should know: "Behavior Is Easy, State Is Hard"—Edson Yanaga “Learn Java Idioms and Cache in Your Brain”—Jeanne Boyarsky “Java Programming from a JVM Performance Perspective”—Monica Beckwith "Garbage Collection Is Your Friend"—Holly K Cummins “Java's Unspeakable Types”—Ben Evans "The Rebirth of Java"—Sander Mak “Do You Know What Time It Is?”—Christin Gorman

97 Things Every Java Programmer Should Know

If you want to push your Java skills to the next level, this practical book provides expert advice from leading luminaries within the Java ecosystem.

Author: Kevlin Henney

Publisher: O'Reilly Media

ISBN: 9781491952696

Category: Computers

Page: 225

View: 622

If you want to push your Java skills to the next level, this book provides expert advice from Java leaders and practitioners. You'll be encouraged to look at problems in new ways, take broader responsibility for your work, stretch yourself by learning new techniques, and become as good at the entire craft of development as you possibly can. Edited by Kevlin Henney and Trisha Gee, 97 Things Every Java Programmer Should Know reflects lifetimes of experience writing Java software and living with the process of software development. Great programmers share their collected wisdom to help you rethink Java practices, whether working with legacy code or incorporating changes since Java 8. A few of the 97 things you should know: "Behavior Is Easy, State Is Hard"--Edson Yanaga "Learn Java Idioms and Cache in Your Brain"--Jeanne Boyarsky "Java Programming from a JVM Performance Perspective"--Monica Beckwith "Garbage Collection Is Your Friend"--Holly K Cummins "Java's Unspeakable Types"--Ben Evans "The Rebirth of Java"--Sander Mak "Do You Know What Time It Is?"--Christin Gorman

Computerworld

Successful candidates will be proficient in UNIX Shell and C programming, experienced with applications-low el communications processes. versed in SOL dbrns ...

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Page: 116

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For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.

97 Things Every Software Architect Should Know

And, if you aren't fluent in Programmer, you should make that a top priority. If you don't see the value in learning other languages, consider the following ...

Author: Richard Monson-Haefel

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596555467

Category: Computers

Page: 222

View: 291

In this truly unique technical book, today's leading software architects present valuable principles on key development issues that go way beyond technology. More than four dozen architects -- including Neal Ford, Michael Nygard, and Bill de hOra -- offer advice for communicating with stakeholders, eliminating complexity, empowering developers, and many more practical lessons they've learned from years of experience. Among the 97 principles in this book, you'll find useful advice such as: Don't Put Your Resume Ahead of the Requirements (Nitin Borwankar) Chances Are, Your Biggest Problem Isn't Technical (Mark Ramm) Communication Is King; Clarity and Leadership, Its Humble Servants (Mark Richards) Simplicity Before Generality, Use Before Reuse (Kevlin Henney) For the End User, the Interface Is the System (Vinayak Hegde) It's Never Too Early to Think About Performance (Rebecca Parsons) To be successful as a software architect, you need to master both business and technology. This book tells you what top software architects think is important and how they approach a project. If you want to enhance your career, 97 Things Every Software Architect Should Know is essential reading.

A Scrum Book

That means that we need a statistical baseline as a reference for improvement. ... Jagger describes in 97 Things Every Programmer Should Know [Hen10], pp.

Author: Jeff Sutherland

Publisher: Pragmatic Bookshelf

ISBN: 1680507567

Category: Computers

Page: 572

View: 189

Building a successful product usually involves teams of people, and many choose the Scrum approach to aid in creating products that deliver the highest possible value. Implementing Scrum gives teams a collection of powerful ideas they can assemble to fit their needs and meet their goals. The ninety-four patterns contained within are elaborated nuggets of insight into Scrum’s building blocks, how they work, and how to use them. They offer novices a roadmap for starting from scratch, yet they help intermediate practitioners fine-tune or fortify their Scrum implementations. Experienced practitioners can use the patterns and supporting explanations to get a better understanding of how the parts of Scrum complement each other to solve common problems in product development. The patterns are written in the well-known Alexandrian form, whose roots in architecture and design have enjoyed broad application in the software world. The form organizes each pattern so you can navigate directly to organizational design tradeoffs or jump to the solution or rationale that makes the solution work. The patterns flow together naturally through the context sections at their beginning and end. Learn everything you need to know to master and implement Scrum one step at a time—the agile way.

Basics Interactive Design User Experience Design

The position of each note will define its place in the structure of the ... They should be tested thoroughly to provide confidence in the things that do ...

Author: Gavin Allanwood

Publisher: Bloomsbury Publishing

ISBN: 1474238726

Category: Design

Page: 184

View: 737

By putting people at the centre of interactive design, user experience (UX) techniques are now right at the heart of digital media design and development. As a designer, you need to create work that will impact positively on everyone who is exposed to it. Whether it's passive and immutable or interactive and dynamic, the success of your design will depend largely on how well the user experience is constructed. User Experience Design shows how researching and understanding users' expectations and motivations can help you develop effective, targeted designs. The authors explore the use of scenarios, personas and prototyping in idea development, and will help you get the most out of the latest tools and techniques to produce interactive designs that users will love. With practical projects to get you started, and stunning examples from some of today's most innovative studios, this is an essential introduction to modern UXD.

97 Things Every Data Engineer Should Know

I will leave you with the following table to help aid your SQL-versus-NoSQL decisions. ... 108 97 Things Every Data Engineer Should Know.

Author: Tobias Macey

Publisher: "O'Reilly Media, Inc."

ISBN: 1492062383

Category: Computers

Page: 264

View: 587

Take advantage of today's sky-high demand for data engineers. With this in-depth book, current and aspiring engineers will learn powerful real-world best practices for managing data big and small. Contributors from notable companies including Twitter, Google, Stitch Fix, Microsoft, Capital One, and LinkedIn share their experiences and lessons learned for overcoming a variety of specific and often nagging challenges. Edited by Tobias Macey, host of the popular Data Engineering Podcast, this book presents 97 concise and useful tips for cleaning, prepping, wrangling, storing, processing, and ingesting data. Data engineers, data architects, data team managers, data scientists, machine learning engineers, and software engineers will greatly benefit from the wisdom and experience of their peers. Topics include: The Importance of Data Lineage - Julien Le Dem Data Security for Data Engineers - Katharine Jarmul The Two Types of Data Engineering and Data Engineers - Jesse Anderson Six Dimensions for Picking an Analytical Data Warehouse - Gleb Mezhanskiy The End of ETL as We Know It - Paul Singman Building a Career as a Data Engineer - Vijay Kiran Modern Metadata for the Modern Data Stack - Prukalpa Sankar Your Data Tests Failed! Now What? - Sam Bail

Open Source Technology Concepts Methodologies Tools and Applications

Masterminds of programming: Conversations with the creators of major ... 97 things every programmer should know: Collective wisdom from the experts.

Author: Management Association, Information Resources

Publisher: IGI Global

ISBN: 1466672315

Category: Computers

Page: 2100

View: 157

The pervasiveness of and universal access to modern Information and Communication Technologies has enabled a popular new paradigm in the dissemination of information, art, and ideas. Now, instead of relying on a finite number of content providers to control the flow of information, users can generate and disseminate their own content for a wider audience. Open Source Technology: Concepts, Methodologies, Tools, and Applications investigates examples and methodologies in user-generated and freely-accessible content available through electronic and online media. With applications in education, government, entertainment, and more, the technologies explored in these volumes will provide a comprehensive reference for web designers, software developers, and practitioners in a wide variety of fields and disciplines.

Hello Startup

198. 199. 200. 201. 202. 203. 204. 205. 206. 207. [henney-2010] Henney, Kevlin. 97 Things Every Programmer Should Know: Collective Wisdom from the Experts.

Author: Yevgeniy Brikman

Publisher: "O'Reilly Media, Inc."

ISBN: 1491910054

Category: Business & Economics

Page: 604

View: 221

This book is the "Hello, World" tutorial for building products, technologies, and teams in a startup environment. It's based on the experiences of the author, Yevgeniy (Jim) Brikman, as well as interviews with programmers from some of the most successful startups of the last decade, including Google, Facebook, LinkedIn, Twitter, GitHub, Stripe, Instagram, AdMob, Pinterest, and many others. Hello, Startup is a practical, how-to guide that consists of three parts: Products, Technologies, and Teams. Although at its core, this is a book for programmers, by programmers, only Part II (Technologies) is significantly technical, while the rest should be accessible to technical and non-technical audiences alike. If you’re at all interested in startups—whether you’re a programmer at the beginning of your career, a seasoned developer bored with large company politics, or a manager looking to motivate your engineers—this book is for you.

97 Things Every Engineering Manager Should Know

Marcus believes in two ideas: every programmer deserves a great boss, and every programmer is capable of building the necessary skills to become that boss.

Author: Camille Fournier

Publisher: "O'Reilly Media, Inc."

ISBN: 1492050857

Category:

Page: 296

View: 133

Tap into the wisdom of experts to learn what every engineering manager should know. With 97 short and extremely useful tips for engineering managers, you'll discover new approaches to old problems, pick up road-tested best practices, and hone your management skills through sound advice. Managing people is hard, and the industry as a whole is bad at it. Many managers lack the experience, training, tools, texts, and frameworks to do it well. From mentoring interns to working in senior management, this book will take you through the stages of management and provide actionable advice on how to approach the obstacles you’ll encounter as a technical manager. A few of the 97 things you should know: "Three Ways to Be the Manager Your Report Needs" by Duretti Hirpa "The First Two Questions to Ask When Your Team Is Struggling" by Cate Huston "Fire Them!" by Mike Fisher "The 5 Whys of Organizational Design" by Kellan Elliott-McCrea "Career Conversations" by Raquel Vélez "Using 6-Page Documents to Close Decisions" by Ian Nowland "Ground Rules in Meetings" by Lara Hogan

Computerworld

We guarantee savings of at least 15% off publishers' list prices on every book ... If you want the Main Selection, you simply do nothing— it will be shipped ...

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Page: 116

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For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.

What Every Engineer Should Know about Practical Cad cam Applications

Within each category , different people will require different education and training , for example a part programmer will not need exactly the same ...

Author: Stark

Publisher: CRC Press

ISBN: 9780824775933

Category: Technology & Engineering

Page: 272

View: 919

This authoritative book -- discussing CAD/CAM in detail from the user's rather than the vendor's point of view -- provides the valuable information engineers and managers need for optimal CAD/CAM implementation and use. It introduces CAD/CAM hardware and software, and demonstrates how to select a CAD/CAM solution for your company's specific requirements ... explains how to implement a CAD/CAM system, with special attention to training and education, and with useful checklists ... describes ongoing systems ... presents an informative overview of CAD/CAM's industrial use ... and details case studies of CAD/CAM applications, representing a broad range of companies throughout the world, in various industrial sectors, at different stages of CAD/CAM use. Complete with a glossary that clearly defines all CAD/CAM terminology, this essential reference source is mandatory reading for mechanical, manufacturing, automotive and aerospace engineers and managers; CAD/CAM system vendors; computer manufacturers; graduate-level courses in mechanical and manufacturing engineering, CAD/CAM, and computer science; and professional seminars in mechanical, manufacturing, and automotive engineering. Book jacket.

Becoming a Better Programmer

299 How to position yourselfalongside excellentprogrammers, and how to work well in a ... 337 Also by Pete Goodliffe 97 Things Every Programmer Should Know.

Author: Pete Goodliffe

Publisher: "O'Reilly Media, Inc."

ISBN: 1491905581

Category: Computers

Page: 362

View: 935

If you’re passionate about programming and want to get better at it, you’ve come to the right source. Code Craft author Pete Goodliffe presents a collection of useful techniques and approaches to the art and craft of programming that will help boost your career and your well-being. Goodliffe presents sound advice that he’s learned in 15 years of professional programming. The book’s standalone chapters span the range of a software developer’s life—dealing with code, learning the trade, and improving performance—with no language or industry bias. Whether you’re a seasoned developer, a neophyte professional, or a hobbyist, you’ll find valuable tips in five independent categories: Code-level techniques for crafting lines of code, testing, debugging, and coping with complexity Practices, approaches, and attitudes: keep it simple, collaborate well, reuse, and create malleable code Tactics for learning effectively, behaving ethically, finding challenges, and avoiding stagnation Practical ways to complete things: use the right tools, know what “done” looks like, and seek help from colleagues Habits for working well with others, and pursuing development as a social activity

Test Driven Development in Ruby

—Kevlin Henney, 97 Things Every Programmer Should Know The result of adding an item to an empty collection is not simply that it is not empty.

Author: Bala Paranj

Publisher: Apress

ISBN: 1484226380

Category: Computers

Page: 288

View: 477

Learn the basics of test driven development (TDD) using Ruby. You will carry out problem domain analysis, solution domain analysis, designing test cases, and writing tests first. These fundamental concepts will give you a solid TDD foundation to build upon. Test Driven Development in Ruby is written by a developer for developers. The concepts are first explained, then a coding demo illustrates how to apply the theory in practice. At the end of each chapter an exercise is given to reinforce the material. Complete with working files and code samples, you'll be able to work alongside the author, a trainer, by following the material in this book. What You Will Learn Carry out problem domain analysis, solution domain analysis, designing test cases, and writing tests first Use assertions Discover the structure of a test and the TDD cycle Gain an understanding of minimal implementation, starter test, story test, and next test Handle refactoring using Ruby Hide implementation details Test precisely and concretely Make your code robust Who This Book Is For Experienced Ruby programmers or web developers with some prior experience with Ruby.

Billboard

Ireland 97 14 72, Israel -Benny Dudkevitch, P 0 Boi 1 750 92 428 Jerusalem ... k>is As tough as things are in today's market, any manufacturer who pays a ...

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Page: 94

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In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

Test Driven iOS Development

... run by objectoriented programming conference stalwart Kevlin Henney, editor of 97 Things Every Programmer Should Know, among other things.

Author: Graham Lee

Publisher: Addison-Wesley

ISBN: 0132764059

Category: Computers

Page: 256

View: 240

As iOS apps become increasingly complex and business-critical, iOS developers must ensure consistently superior code quality. This means adopting best practices for creating and testing iOS apps. Test-Driven Development (TDD) is one of the most powerful of these best practices. Test-Driven iOS Development is the first book 100% focused on helping you successfully implement TDD and unit testing in an iOS environment. Long-time iOS/Mac developer Graham Lee helps you rapidly integrate TDD into your existing processes using Apple’s Xcode 4 and the OCUnit unit testing framework. He guides you through constructing an entire Objective-C iOS app in a test-driven manner, from initial specification to functional product. Lee also introduces powerful patterns for applying TDD in iOS development, and previews powerful automated testing capabilities that will soon arrive on the iOS platform. Coverage includes Understanding the purpose, benefits, and costs of unit testing in iOS environments Mastering the principles of TDD, and applying them in areas from app design to refactoring Writing usable, readable, and repeatable iOS unit tests Using OCUnit to set up your Xcode project for TDD Using domain analysis to identify the classes and interactions your app needs, and designing it accordingly Considering third-party tools for iOS unit testing Building networking code in a test-driven manner Automating testing of view controller code that interacts with users Designing to interfaces, not implementations Testing concurrent code that typically runs in the background Applying TDD to existing apps Preparing for Behavior Driven Development (BDD) The only iOS-specific guide to TDD and unit testing, Test-Driven iOS Development covers both essential concepts and practical implementation.

How Linux Works

What Every Superuser Should Know Brian Ward ... An overview of how shared libraries and dynamic loading work, and the things you can do with them.

Author: Brian Ward

Publisher: No Starch Press

ISBN: 1593270887

Category: Computers

Page: 368

View: 255

Whether you're a systems administrator or a home user, you need to understand how Linux internals work before you can really master Linux — how it boots, how networking works, how to customize the kernel, and even what hardware to buy. How Linux Works contains the kind of information normally handed down from wizards—knowledge that comes from years of experience doing things the hard way. But instead of seeking the right incantation to make your system work, you can read How Linux Works to see how to administer Linux and why each particular technique works. This book covers such need-to-know topics as: –How Linux boots, with coverage of boot loaders and init –How networking, interfaces, firewalls, and servers work –How development tools and shared libraries work –How the kernel manages devices, device drivers, and processes, and how to build a custom kernel –How the Linux printing system works, with sections on cups, filters, and Ghostscript –How shell scripts work With its combination of background theory and real-world examples, How Linux Works will show you how to run your system instead of having your system run you.

Billboard

5 New Edition, You Don't Have To Worry 6 Erykah Badu, On & On 7 Dr. Dre, ... Everybody Knows 3 Trace Adkins, Every Light In The House 4 Terri Clark, Poor, ...

Author:

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ISBN:

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Page: 176

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In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.