Medieval games and activities for children

e welcome you in your new Kids Experience "Medieval games and activities for children", a practical guide from our experience of more than a decade in the organization of dozens of birthdays and parties for children of all ages.

Author: Cristina Rebiere

Publisher: Rebiere


Category: Juvenile Nonfiction

Page: 50

View: 755

Let's discover the Middle Ages with children! Are your children getting bored in front of the TV or with their gaming console? And if you offered them recreational medieval activities by giving them a taste for History? This little Kids Experience "Medieval games and activities for children" will help you! Browse fun activities that will help them discover this era and develop their creativity :-) We organize parties for more than ten years so take advantage from our experience in the organization of birthdays events and parties for children of all ages. Tinkering, creating, having fun with your child is a magical moment of sharing. It is also a tremendous opportunity to convey your experience and create unforgettable memories for you and him or them! We want to share with you our practical knowledge, tips and tricks to help you organize nice and easy-to-make medieval activities! What are you going to find in this Kids Experience practical guide: "Medieval games and activities for children"? 5 sections: back to the Middle Ages, games, habits, inventories of plants and small recipes, creative activities Tips, tricks and photos to illustrate activities and plants Presentation, ingredients required, detailed activity Always at hand! So, ready to unleash the creativity of your children in the Middle Ages? OK, let's go! Sincerely, Cristina & Olivier Rebiere

Games and Gaming in Medieval Literature

constitutes the first encyclopedic treatise on games, intermingling board games and game problems with life at the ... While references to medieval games appear in Paul Brewster's chapter “Games and Sport in Shakespeare,” Brewster makes ...

Author: Serina Patterson

Publisher: Springer

ISBN: 1137497521

Category: Literary Criticism

Page: 241

View: 744

The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

Sports and Games of Medieval Cultures

ADAPTATIONS I've attempted to include suggestions for adapting many of the games in the book for modern use ( in italics ) . Sometimes no adaptation is necessary : today's children can play " London Bridge " or " Hawk and Chickens ...

Author: Sally E. D. Wilkins

Publisher: Greenwood Publishing Group

ISBN: 9780313317118

Category: Social Science

Page: 325

View: 749

Describes sports and games that were played from the 5th through 15th centuries in areas such as Africa, Asia, India, the Middle East, the Americas, Oceania, and Europe, and includes suggestions on how to adapt many of the games to modern use.

Medieval Games

A major reason for the survival of medieval sports history ( and for a slight growth period ) has been the continuous line of research into the allegorical side of sports and games made by scholars of medieval literature .

Author: John Marshall Carter



Category: Recreation

Page: 200

View: 481

Handbook of Medieval Culture

The early nineteenth century also saw the first attempt to study medieval games and pastimes systematically. Joseph Strutt's The Sports and Pastimes of the People of England from the Earliest Period, Including the Rural and Domestic ...

Author: Albrecht Classen

Publisher: Walter de Gruyter GmbH & Co KG

ISBN: 3110267306

Category: History

Page: 706

View: 651

A follow-up publication to the Handbook of Medieval Studies, this new reference work turns to a different focus: medieval culture. Medieval research has grown tremendously in depth and breadth over the last decades. Particularly our understanding of medieval culture, of the basic living conditions, and the specific value system prevalent at that time has considerably expanded, to a point where we are in danger of no longer seeing the proverbial forest for the trees. The present, innovative handbook offers compact articles on essential topics, ideals, specific knowledge, and concepts defining the medieval world as comprehensively as possible. The topics covered in this new handbook pertain to issues such as love and marriage, belief in God, hell, and the devil, education, lordship and servitude, Christianity versus Judaism and Islam, health, medicine, the rural world, the rise of the urban class, travel, roads and bridges, entertainment, games, and sport activities, numbers, measuring, the education system, the papacy, saints, the senses, death, and money.

Daily Life in Medieval Europe

The standard reference work on historical board games . . " The Medieval Games of Tables . " Medium Ævum 10 ( 1941 ) : 57-69 . Willughby , Francis . Francis Willughby's Treatise on Games . Edited by David Cram , Dorothy Johnston ...

Author: Jeffrey L. Singman

Publisher: Greenwood Publishing Group

ISBN: 9780313302732

Category: History

Page: 296

View: 767

An exploration of both private and public life in the Middle Ages covers society, the life cycle, material culture, life in villages, castles, monasteries, and towns, and the medieval world, plus games, food, and music.

Medieval Afterlives in Contemporary Culture

neo-Medieval. eXeMplars. Like movies, video games fall into genres that help determine their characteristic game mechanics. Probably the best-known genre, the Role Playing Game (rPG), especially its big brother the Massively Multiplayer ...

Author: Gail Ashton

Publisher: Bloomsbury Publishing

ISBN: 1441102825

Category: Literary Criticism

Page: 368

View: 918

With contributions from 29 leading international scholars, this is the first single-volume guide to the appropriation of medieval texts in contemporary culture. Medieval Afterlives in Contemporary Culture covers a comprehensive range of media, including literature, film, TV, comics book adaptations, electronic media, performances, and commercial merchandise and tourism. Its lively chapters range from Spamalot to the RSC, Beowulf to Merlin, computer games to internet memes, opera to Young Adult fiction and contemporary poetry, and much more. Also included is a companion website aimed at general readers, academics, and students interested in the burgeoning field of Medieval afterlives, complete with: - Further reading/weblinks - 'My favourite' guides to contemporary medieval appropriations - Images and interviews - Guide to library archives and manuscript collections - Guide to heritage collection See also our website at

Medieval People

These medieval games are very difficult to identify. The learned editor remarks that bric, which is mentioned in the thirteenth century by Rutebeuf was played, seated, with a little stick; qui féry is probably the modern game called by ...

Author: Eileen Power

Publisher: DigiCat


Category: History

Page: 248

View: 895

DigiCat Publishing presents to you this special edition of "Medieval People" by Eileen Power. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.

Medieval Childhood

1961. Man Play and Games. New York: Free Press of Glencoe). Connolly, M. 2010. Plunder or funerary offerings? Burial, ritual and artefact deposition in Cloghermore Cave, pp. 33–44 in Murray, G. (ed.), Medieval Treasures of County Kerry.

Author: D. M. Hadley

Publisher: Oxbow Books

ISBN: 178297699X

Category: History

Page: 160

View: 691

The nine papers presented here set out to broaden the recent focus of archaeological evidence for medieval children and childhood and to offer new ways of exploring their lives and experiences. The everyday use of space and changes in the layout of buildings are examined, in order to reveal how these impacted upon the daily practices and tasks of household tasks relating to the upbringing of children. Aspects of work and play are explored: how, archaeologically, we can determine whether, and in what context, children played board and dice games? How we may gain insights into the medieval countryside from the perspective of children and thus begin to understand the processes of reproduction of particular aspects of medieval society and the spaces where childrenÍs activities occurred; and the possible role of children in the medieval pottery industry. Funerary aspects are considered: the burial of infants in early English Christian cemeteries the treatment and disposal of infants and children in the cremation ritual of early Anglo-Saxon England; and childhood, children and mobility in early medieval western Britain, especially Wales. The volume concludes with an exploration of what archaeologists can draw from other disciplines _ historians, art historians, folklorists and literary scholars _ and the approaches that they take to the study of childhood and thus the enhancement of our knowledge of medieval society in general.

A Cultural History of Sport in the Medieval Age

Carter , John Marshall ( 1992 ), Medieval Games: Sports and Recreations in Feudal Society , New York : Greenwood Press . Castiglione , Baldesar ([ 1528 ] 2005 ), The Book of the Courtier , trans. Leonard Eckstein Opdycke , New York ...

Author: Noel Fallows

Publisher: Bloomsbury Publishing

ISBN: 1350283029

Category: History

Page: 289

View: 297

A Cultural History of Sport in the Medieval Age covers the period 600 to 1450. Lacking any viable ancient models, sport evolved into two distinct forms, divided by class. Male and female aristocrats hunted and knights engaged in jousting and tournaments, transforming increasingly outdated modes of warfare into brilliant spectacle. Meanwhile, simpler sports provided recreational distraction from the dangerously unsettled conditions of everyday life. Running, jumping, wrestling, and many ball games - soccer, cricket, baseball, golf, and tennis – had their often violent beginnings in this period. The 6 volume set of the Cultural History of Sport presents the first comprehensive history from classical antiquity to today, covering all forms and aspects of sport and its ever-changing social, cultural, political, and economic context and impact. The themes covered in each volume are the purpose of sport; sporting time and sporting space; products, training and technology; rules and order; conflict and accommodation; inclusion, exclusion and segregation; minds, bodies and identities; representation. Noel Fallows is Distinguished Research Professor at the University of Georgia, USA. Volume 2 in the Cultural History of Sport set General Editors: Wray Vamplew, Mark Dyreson, and John McClelland