The Person Controller

From the author of THE PARENT AGENCY comes a thrilling, funny and touching new adventure.

Author: David Baddiel

Publisher: HarperCollins UK

ISBN: 0007554559

Category: Juvenile Fiction

Page: 384

View: 977

From the author of THE PARENT AGENCY comes a thrilling, funny and touching new adventure.

The Blockbuster Baddiel Collection The Parent Agency The Person Controller AniMalcolm

Three hilarious novels of heart, humour and wishes gone wrong, from the new star of children’s books - by award-winning and bestselling author, David Baddiel. Illustrated by Jim Field - winner of the Roald Dahl Funny Prize.

Author: David Baddiel

Publisher: HarperCollins UK

ISBN: 0008252556

Category: Juvenile Fiction

Page: 1152

View: 852

Three hilarious novels of heart, humour and wishes gone wrong, from the new star of children’s books - by award-winning and bestselling author, David Baddiel. Illustrated by Jim Field - winner of the Roald Dahl Funny Prize.

AniMalcolm

From David Baddiel, the brightest new star of children’s books and winner of the LOLLIES award, comes a laugh-out-loud adventure for every child who ever wondered what it might be like to be a bit of an animal...

Author: David Baddiel

Publisher: HarperCollins UK

ISBN: 0008191018

Category: Juvenile Fiction

Page: 368

View: 567

From David Baddiel, the brightest new star of children’s books and winner of the LOLLIES award, comes a laugh-out-loud adventure for every child who ever wondered what it might be like to be a bit of an animal...

Creating Games with Unity and Maya

By moving the asset from the Project panel (our library) to the Hierarchy panel,
the prefab First Person Controller has been placed into the game. Alternatively,
this could have been done by dragging the First Person Controller prefab into the
 ...

Author: Adam Watkins

Publisher: Taylor & Francis

ISBN: 1136126295

Category: Art

Page: 549

View: 456

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

Beginning 3D Game Development with Unity 4

The view moves to where the First Person Controller is in the scene. 1. Stop Play
mode. 2. Create a new Empty GameObject. 3. Name it Target Chest. 4. From the
GameObject menu, choose Align With View. The new target object jumps to the ...

Author: Sue Blackman

Publisher: Apress

ISBN: 1430249005

Category: Computers

Page: 808

View: 301

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Pro ASP NET MVC 5

In Listing 23-20, you can see how I have refactored the Person controller to
contain a single action that handles both JSON and HTML. Listing 23-20.
Creating a Single Action Method in the PersonController.cs File using System;
using System.

Author: Adam Freeman

Publisher: Apress

ISBN: 1430265302

Category: Computers

Page: 832

View: 208

The ASP.NET MVC 5 Framework is the latest evolution of Microsoft’s ASP.NET web platform. It provides a high-productivity programming model that promotes cleaner code architecture, test-driven development, and powerful extensibility, combined with all the benefits of ASP.NET. ASP.NET MVC 5 contains a number of advances over previous versions, including the ability to define routes using C# attributes and the ability to override filters. The user experience of building MVC applications has also been substantially improved. The new, more tightly integrated, Visual Studio 2013 IDE has been created specifically with MVC application development in mind and provides a full suite of tools to improve development times and assist in reporting, debugging and deploying your code. The popular Bootstrap JavaScript library has also now been included natively within MVC 5 providing you, the developer, with a wider range of multi-platform CSS and HTML5 options than ever before without the penalty of having to load-in third party libraries.

The Essential Controller

By using career planning and reviewing progress, it will become obvious to both
the staff person and the controller when this point is reached, and the controller
can then shift the motivational focus to retaining that person in the same position
 ...

Author: Steven M. Bragg

Publisher: John Wiley & Sons

ISBN: 1118239733

Category: Business & Economics

Page: 320

View: 895

Quick-reference guidance showing new controllers how to enhanceperformance while avoiding pitfalls Designed to give new controllers a firm foundation in theconcepts of managing the accounting department, locating GAAPinformation, and analyzing and knowing what to do with keyaccounting information, The Essential Controller, SecondEdition is the invaluable primer you can turn to for thefoundation you need to succeed. Whether your business is large,small, or medium-sized, this volume provides a complete overview ofthe controller's responsibilities and the role that today'scontrollers should be playing. Offers new coverage of finance strategy Updates taxation strategy Includes a new controller checklist Quick reference guide that controllers can turn to Also by Steven M. Bragg: The Controller's Function: The Workof the Managerial Accountant, Fourth Edition The Essential Controller, Second Edition is the go-tohandbook that you will use every day for dealing with the everydayissues facing today's controllers.

Head Kid

From the million-copy bestselling author of THE PARENT AGENCY and BIRTHDAY BOY comes a wildly entertaining wish-fulfilment adventure that asks the question: what would happen if the strictest head teacher swapped bodies with the naughtiest ...

Author: David Baddiel

Publisher: HarperCollins UK

ISBN: 0008200548

Category: Juvenile Fiction

Page: 384

View: 395

From the million-copy bestselling author of THE PARENT AGENCY and BIRTHDAY BOY comes a wildly entertaining wish-fulfilment adventure that asks the question: what would happen if the strictest head teacher swapped bodies with the naughtiest kid in school?

The Taylor TurboChaser

It’s the latest Brilliant Blockbuster from bestselling Baddiel! A non-stop thrill-ride adventure that will have readers young and old racing to the finishing line.

Author: David Baddiel

Publisher: HarperCollins UK

ISBN: 0008334188

Category: Juvenile Fiction

Page: 432

View: 964

It’s the latest Brilliant Blockbuster from bestselling Baddiel! A non-stop thrill-ride adventure that will have readers young and old racing to the finishing line.

Unity Game Development in 24 Hours Sams Teach Yourself

The first thing you want to do is to move the camera up and away from the
controller. This will allow the player a greater field of vision while playing the
game. To do this, follow these steps: 1. Expand the First Person controller in the
Hierarchy ...

Author: Mike Geig

Publisher: Sams Publishing

ISBN: 013348047X

Category: Computers

Page: 400

View: 195

In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to… Create and work with game objects, Unity’s fundamental building blocks Work efficiently with Unity’s graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity’s terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity’s new Shuriken particle system Leverage the full power of Unity’s new Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the “finishing touches” and deploy your game

Developing C Apps for iPhone and iPad using MonoTouch

The unknown person view controller works much like the person view controller
in that it needs to be pushed onto a navigation controller to work properly, and it
handles its own dismissal. To use the unknown person view, instantiate a new ...

Author: Bryan Costanich

Publisher: Apress

ISBN: 1430231750

Category: Computers

Page: 512

View: 317

Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch! Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language. Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first "Hello, World" example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps.

Unity 4 Fundamentals

NOTE: At this stage, why not add a first-person controller to the scene to explore
the terrain close up and in first-person mode? The instructions for doing this can
be found in Chapter 1, where a first-person controller was added to our scene for
 ...

Author: Alan Thorn

Publisher: CRC Press

ISBN: 1135921881

Category: Computers

Page: 312

View: 223

Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding

The Controller s Function

HISTORY OF THE CONTROLLER'S FUNCTION The controller was originally
nothing more than a bookkeeper. This person's role was to accurately record all
transactions passing through the accounting department, transactions primarily ...

Author: Janice M. Roehl-Anderson

Publisher: John Wiley & Sons

ISBN: 0471708615

Category: Business & Economics

Page: 460

View: 760

Take control and keep your company competitive. The controller's role in corporate America has become increasingly crucial and exceedingly complex. So how can new and established professionals enhance their performance and sustain their company's competitive advantage? With The Controller's Function, Third Edition. From describing essential competencies—cash management, budgeting, fraud prevention and establishing codes for corporate ethical behavior—to detailing the more sophisticated skills like activity-based and target costing, disaster recovery planning, and outsourcing, The Controller's Function expertly balances both the technical and managerial sides of the job. You'll quickly access information on how to: Use electronic spreadsheets for financial analysis Successfully implement a shared service center Enhance performance through online inventory systems, quick closing procedures Selecting adequate accounting software Avoid insurance pitfalls through proper planning Order your copy today!

Birthday Boy

A hilarious rollercoaster ride of pure entertainment for 9+ readers everywhere, Birthday Boy is the new Baddiel Blockbuster: featuring David’s inimitable and award-winning combination of wish-fulfilment, heart and hilarity, all brought to ...

Author: David Baddiel

Publisher: HarperCollins UK

ISBN: 0008200491

Category: Juvenile Fiction

Page: 416

View: 178

A hilarious rollercoaster ride of pure entertainment for 9+ readers everywhere, Birthday Boy is the new Baddiel Blockbuster: featuring David’s inimitable and award-winning combination of wish-fulfilment, heart and hilarity, all brought to life by regular collaborator Jim Field’s witty, stylish illustrations.

Unity 3 x Game Development Essentials

Controller object First Person Controller (parent) / Object 1: First Person
Controller (parent) graphics (child) / Object 2: Graphics (child) main camera (child
)/ Object 3:Main Camera (child) FPSInput controller(script), First Person
Controller ...

Author: Will Goldstone

Publisher: Packt Publishing Ltd

ISBN: 1849691452

Category: Computers

Page: 488

View: 619

This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

Learn Cocoa on the Mac

Most of the bindings you'll see here are similar to the bindings you configured in
Chapter 6; the one that differs the most is the binding for the Mythical Person
Controller in the main nib window, through which the controller accesses model ...

Author: David Mark

Publisher: Apress

ISBN: 1430218606

Category: Computers

Page: 400

View: 840

The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free! However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools? This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. Jack Nutting is your guide through this forest; he's lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why. Jack Nutting's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. He'll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master.

Hertslet s Commercial Treaties

Every Chinese person who wishes to leave Canada , with the intention of
returning thereto , shall give notice of such intention to the Controller at the port or
place whence he proposes to sail or depart , and shall surrender to the said
officer his ...

Author:

Publisher:

ISBN:

Category: Great Britain

Page:

View: 384


Hertslet s Commercial Treaties

Every Chinese person who wishes to leave Canada , with the intention of
returning thereto , shall give notice of such intention to the Controller at the port or
place whence he proposes to sail or depart , and shall surrender to the said
officer his ...

Author: Great Britain. Foreign Office

Publisher:

ISBN:

Category: Commercial treaties

Page:

View: 757


A Complete Collection of the Treaties and Conventions and Reciprocal Regulations at Present Subsisting Between Great Britain and Foreign Powers

Every Chinese person who wishes to leave Canada , with the intention of
returning thereto , shall give notice of such intention to the Controller at the port or
place whence he proposes to sail or depart , and shall surrender to the said
officer his ...

Author: Great Britain

Publisher:

ISBN:

Category: Great Britain

Page:

View: 128