The Player Of Games

Praise for the Culture series: 'Epic in scope, ambitious in its ideas and absorbing in its execution' Independent on Sunday 'Banks has created one of the most enduring and endearing visions of the future' Guardian 'Jam-packed with ...

Author: Iain M. Banks

Publisher: Hachette UK

ISBN: 0748110062

Category: Fiction

Page: 320

View: 474

The second Culture novel from the awesome imagination of Iain M. Banks, a modern master of science fiction. The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game ... a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death. Praise for the Culture series: 'Epic in scope, ambitious in its ideas and absorbing in its execution' Independent on Sunday 'Banks has created one of the most enduring and endearing visions of the future' Guardian 'Jam-packed with extraordinary invention' Scotsman 'Compulsive reading' Sunday Telegraph The Culture series: Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata Other books by Iain M. Banks: Against a Dark Background Feersum Endjinn The Algebraist




The Culture Boxed Set

This special boxed set includes the first three books in Iain M. Banks's modern classic science fiction series, The Culture.

Author: Iain M. Banks

Publisher: Orbit

ISBN: 9780316225083

Category: Fiction

Page: 1472

View: 584

CONSIDER PHLEBAS. The war raged across the galaxy. The Idirans fought for their Faith; the Culture for its moral right to exist. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, actually to find it, and with it their own destruction. THE PLAYER OF GAMES. The Culture -- a human/machine symbiotic society -- has thrown up many great Game Players, and one of the greatest is Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game...a game so complex, so like life itself, that the winner becomes emperor. Gurgeh accepts the game, and with it the challenge of his life -- and very possibly his death. USE OF WEAPONS. The man known as Cheradenine Zakalwe was one of Special Circumstances' foremost agents, changing the destiny of planets to suit the Culture through intrigue, dirty tricks and military action. The woman known as Diziet Sma had plucked him from obscurity and pushed him towards his present eminence, but despite all their dealings she did not know him as well as she thought. The drone known as Skaffen-Amtiskaw knew both of these people. It had once saved the woman's life by massacring her attackers in a particularly bloody manner. It believed the man to be a lost cause. But not even its machine could see the horrors in his past.

Novels by Iain Banks

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online.

Author: Source Wikipedia

Publisher: University-Press.org

ISBN: 9781230612140

Category:

Page: 24

View: 297

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Commentary (novels not included). Pages: 23. Chapters: Novels by Iain M. Banks, The Wasp Factory, The Crow Road, Consider Phlebas, Excession, The Player of Games, Espedair Street, Use of Weapons, Whit, Look to Windward, Inversions, Dead Air, Feersum Endjinn, Against a Dark Background, Matter, The Bridge, Surface Detail, The Algebraist, Transition, Complicity, The Business, Walking on Glass, A Song of Stone, The Steep Approach to Garbadale, Canal Dreams. Excerpt: Inversions is a science fiction novel by Scottish writer Iain M. Banks, first published in 1998. It is implied to be set in his Culture universe. However, this is not made explicit within the book, and unlike most other recent editions of Banks' science fiction novels, does not carry the tag 'A Culture Novel' on the cover. Banks has said "Inversions was an attempt to write a Culture novel that wasn't." The book takes place on a fictional planet based on late-Middle Ages Europe. It alternates chapter-by-chapter between two concurrent storylines. The first storyline is presented as a written account from Oelph, publicly a doctor's assistant, but privately a spy for an individual identified only as "Master," to whom much of the account is addressed. Oelph is the assistant to Vosill, the personal doctor to King Quience of Haspidus and a woman. The latter is unheard of in the patriarchal kingdom, and is tolerated only because Vosill claims citizenship in the far-off country of Drezen. The King himself is appreciative of her and her talents, but nonetheless her elevated position in defiance of the kingdom's social mores inspires hostility among others of the court. Oelph's account follows Vosill as she attends to the King regularly, as well as more charitable ministrations to the impoverished and those in need. Her methods are unconventional by kingdom standards, for example...

Novels by Iain M Banks

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online.

Author: Source Wikipedia

Publisher: University-Press.org

ISBN: 9781230612157

Category:

Page: 48

View: 170

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Commentary (novels not included). Pages: 47. Chapters: The Culture, Consider Phlebas, Excession, Idiran-Culture War, Orbital, The Player of Games, Use of Weapons, The State of the Art, Look to Windward, Diziet Sma, Inversions, Feersum Endjinn, Against a Dark Background, Culture series, List of species, List of ships, Ship types, Mind, Special Circumstances, Matter, Surface Detail, GSV Sleeper Service, The Algebraist, The Sublimed, Bora Horza Gobuchul, GCU Grey Area, Contact, GSV Bora Horza Gobuchul, Perosteck Balveda. Excerpt: The Culture is a fictional interstellar anarchic, socialist, and utopian society created by the Scottish writer Iain M. Banks which features in a number of science fiction novels and works of short fiction by him. The Culture is characterized by being a post-scarcity society (meaning that its advanced technologies provide practically limitless material wealth and comforts for everyone for free, having all but abolished the concept of possessions), by having overcome almost all physical constraints on life (including disease and death) and by being an almost totally egalitarian, stable society without the use of any form of force or compulsion, except where necessary to protect others. Minds, powerful artificial intelligences, have an important role to play in this society. They administer this affluence for the benefit of all. As one commentator has said, The novels of the Culture cycle, therefore, mostly deal with people at the fringes of the Culture: diplomats, spies, or mercenaries; those who interact with other civilizations, and who do the Culture's dirty work in moving those societies closer to the Culture ideal, sometimes by force. In this fictional universe, the Culture exists concurrently with human society on Earth. The time frame for the published Culture stories is from roughly AD 1300 to AD 2800, ..

The Culture

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online.

Author: Source Wikipedia

Publisher: University-Press.org

ISBN: 9781230512181

Category:

Page: 46

View: 633

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 44. Chapters: Consider Phlebas, Excession, Idiran-Culture War, Orbital, The Player of Games, Use of Weapons, The State of the Art, Look to Windward, Diziet Sma, Inversions, Culture series, List of species, List of ships, Ship types, Mind, Special Circumstances, Matter, Surface Detail, GSV Sleeper Service, The Sublimed, Bora Horza Gobuchul, GCU Grey Area, Contact, GSV Bora Horza Gobuchul, Perosteck Balveda. Excerpt: The Culture is a fictional interstellar anarchic, socialist, and utopian society created by the Scottish writer Iain M. Banks which features in a number of science fiction novels and works of short fiction by him, collectively called the Culture series. The Culture is characterized by being a post-scarcity society (meaning that its advanced technologies provide practically limitless material wealth and comforts for everyone for free, having all but abolished the concept of possessions), by having overcome almost all physical constraints on life (including disease and death) and by being an almost totally egalitarian, stable society without the use of any form of force or compulsion, except where necessary to protect others. Minds, powerful artificial intelligences, have an important role to play in this society. They administer this affluence for the benefit of all. As one commentator has said, The novels of the Culture cycle, therefore, mostly deal with people at the fringes of the Culture: diplomats, spies, or mercenaries; those who interact with other civilizations, and who do the Culture's dirty work in moving those societies closer to the Culture ideal, sometimes by force. In this fictional universe, the Culture exists concurrently with human society on Earth. The time frame for the published Culture stories is from roughly AD 1300 to AD 2800, with Earth being contacted around AD 2100, though the Culture had...

The Young Folk s Cyclop dia of Games and Sports

(c) The man who snaps back and the man opposite him in the scrimmage cannot
afterward touch the ball until it has touched some player other than these two. (d)
If the man who puts the ball in play in a scrimmage kicks it forward, no player of ...

Author: John Denison Champlin

Publisher:

ISBN:

Category: Card games

Page: 784

View: 450


The Handy Book of Games for Gentlemen

... of the foreign games present considerable amusement and variety ; and , as it
is but right that I should leave nothing connected with billiards untouched or
unnoticed , I shall devote this chapter to those foreign games most commonly
played .

Author: Rawdon Crawley (Captain, pseud. van George Frederick Pardon.)

Publisher:

ISBN:

Category:

Page: 563

View: 879


Every Boy s Book of Games Sports and Diversions

A move is not complete till each player has played once : thus , when the party
who has played first , plays the ... the two players ' must play two , three , or four
games to perform this agreement : these two , three , or four games are in this
case ...

Author:

Publisher:

ISBN:

Category: Electronic book

Page: 546

View: 518


Consider Phlebas

Praise for the Culture series 'Epic in scope, ambitious in its ideas and absorbing in its execution' Independent on Sunday 'Banks has created one of the most enduring and endearing visions of the future' Guardian 'Jam-packed with ...

Author: Iain M. Banks

Publisher: Hachette UK

ISBN: 0748109994

Category: Fiction

Page: 480

View: 371

Consider Phlebas is a space opera of stunning power and awesome imagination, from a modern master of science fiction. The war raged across the galaxy. Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender. Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, to actually find it - and with it their own destruction. Praise for the Culture series 'Epic in scope, ambitious in its ideas and absorbing in its execution' Independent on Sunday 'Banks has created one of the most enduring and endearing visions of the future' Guardian 'Jam-packed with extraordinary invention' Scotsman 'Compulsive reading' Sunday Telegraph The Culture series: Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata Other books by Iain M. Banks: Against a Dark Background Feersum Endjinn The Algebraist

The Hand book of Games

... Boston, Quadrille, Cribbage, and Other Card Games; Faro, Rouge Et Noir,
Hazard, Roulette; Backgammon, Draughts; Billiards, ... The pas er must
undertake to get 5 tricks if the player undertakes 7 ; 4 , if the player undertakes 6 ;
and 3 if he ...

Author: Henry George Bohn

Publisher:

ISBN:

Category: Card games

Page: 617

View: 469



Bohn s New Hand book of Games

The partner must undertake to get 5 tricks if the player undertakes 7 ; 4 , if the
player undertakes 6 ; and 3 if he undertakes 5 , as is in the table . When this is
settled the playing begins , as at Whist , except that the partners may be
differently ...

Author: Henry George Bohn

Publisher:

ISBN:

Category: Billiards

Page: 652

View: 788


The Algebraist

As complex, turbulent and spectacular as the gas giant on which it is set, this novel from Iain M. Banks is space opera on a truly epic scale.

Author: Iain M. Banks

Publisher: Hachette UK

ISBN: 0748110054

Category: Fiction

Page: 544

View: 483

A superb standalone novel from the awesome imagination of Iain M. Banks, a master of modern science fiction. It is 4034 AD. Humanity has made it to the stars. Fassin Taak, a Slow Seer at the Court of the Nasqueron Dwellers, will be fortunate if he makes it to the end of the year. The Nasqueron Dwellers inhabit a gas giant on the outskirts of the galaxy, in a system awaiting its wormhole connection to the rest of civilisation. In the meantime, they are dismissed as decadents living in a state of highly developed barbarism, hoarding data without order, hunting their own young and fighting pointless formal wars. Seconded to a military-religious order he's barely heard of - part of the baroque hierarchy of the Mercatoria, the latest galactic hegemony - Fassin Taak has to travel again amongst the Dwellers. He is in search of a secret hidden for half a billion years. But with each day that passes a war draws closer - a war that threatens to overwhelm everything and everyone he's ever known. As complex, turbulent and spectacular as the gas giant on which it is set, this novel from Iain M. Banks is space opera on a truly epic scale. Praise for Iain M. Banks: 'Epic in scope, ambitious in its ideas and absorbing in its execution' Independent on Sunday 'Banks has created one of the most enduring and endearing visions of the future' Guardian 'Jam-packed with extraordinary invention' Scotsman 'Compulsive reading' Sunday Telegraph The Culture series: Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata Other books by Iain M. Banks: Against a Dark Background Feersum Endjinn The Algebraist

Contributions to the Theory of Games

By direct verification it is easy to show that v = 0 , which means that the player
does not play when his fortune is zero and ... optimal strategy depends upon the
present fortune of the player in contrast to the games discussed in the early parts
of ...

Author: Harold William Kuhn

Publisher:

ISBN:

Category: Chance

Page:

View: 832


The Hydrogen Sonata

The tenth Culture book from the awesome imagination of Iain M. Banks, a modern master of science fiction.

Author: Iain M. Banks

Publisher: Hachette UK

ISBN: 1405512849

Category: Fiction

Page: 364

View: 979

The tenth Culture book from the awesome imagination of Iain M. Banks, a modern master of science fiction. The Scavenger species are circling. It is, truly, the End Days for the Gzilt civilisation. An ancient people, organised on military principles and yet almost perversely peaceful, the Gzilt helped set up the Culture ten thousand years earlier and were very nearly one of its founding societies, deciding not to join only at the last moment. Now they've made the collective decision to follow the well-trodden path of millions of other civilisations: they are going to Sublime, elevating themselves to a new and almost infinitely more rich and complex existence. Amid preparations though, the Regimental High Command is destroyed. Lieutenant Commander (reserve) Vyr Cossont appears to have been involved, and she is now wanted - dead, not alive. Aided only by an ancient, reconditioned android and a suspicious Culture avatar, Cossont must complete her last mission given to her by the High Command. She must find the oldest person in the Culture, a man over nine thousand years old, who might have some idea what really happened all that time ago. It seems that the final days of the Gzilt civilisation are likely to prove its most perilous. Praise for the Culture series: 'Epic in scope, ambitious in its ideas and absorbing in its execution' Independent on Sunday 'Banks has created one of the most enduring and endearing visions of the future' Guardian 'Jam-packed with extraordinary invention' Scotsman 'Compulsive reading' Sunday Telegraph The Culture series: Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata Other books by Iain M. Banks: Against a Dark Background Feersum Endjinn The Algebraist

The American Boy s Book of Sports and Games

The first player on the in side takes up a little hand - bat , and the feeder pitches
the ball toHOME . ward him . The batsman strikes at the ball . If he misses it , or
tips it behind the home , or if it is BASEL caught off his bat by any of the FEEDER
 ...

Author:

Publisher:

ISBN:

Category: Games

Page: 600

View: 285


Feersum Endjinn

And everything is about to change... For this is the time of the encroachment and, although the dimming sun still shines on the vast, towering walls of Serehfa Fastness, the end is close at hand.

Author: Iain M. Banks

Publisher: Hachette UK

ISBN: 0748110011

Category: Fiction

Page: 288

View: 326

A superb standalone novel from the awesome imagination of Iain M. Banks, a master of modern science fiction. Count Sessine is about to die for the very last time... Chief Scientist Gadfium is about to receive the mysterious message she has been waiting for from the Plain of Sliding Stones... And Bascule the Teller, in search of an ant, is about to enter the chaos of the crypt... And everything is about to change... For this is the time of the encroachment and, although the dimming sun still shines on the vast, towering walls of Serehfa Fastness, the end is close at hand. The King knows it, his closest advisers know it, yet sill they prosecute the war against the clan Engineers with increasing savagery. The crypt knows it too; so an emissary has been sent, an emissary who holds the key to all their futures. Praise for Iain M. Banks: 'Epic in scope, ambitious in its ideas and absorbing in its execution' Independent on Sunday 'Banks has created one of the most enduring and endearing visions of the future' Guardian 'Jam-packed with extraordinary invention' Scotsman 'Compulsive reading' Sunday Telegraph The Culture series: Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata Other books by Iain M. Banks: Against a Dark Background Feersum Endjinn The Algebraist