World of Warcraft Chronicle

Bolster your knowledge of Warcraftlore with this striking third volume!

Author: BLIZZARD ENTERTAINMENT

Publisher: Dark Horse Comics

ISBN: 163008994X

Category: Games & Activities

Page: 184

View: 738

Blizzard Entertainment and Dark Horse Books are proud to present the third installment of their bestselling World of Warcraft Chronicle series! Like its predecessors, Volume III features beautiful full-color artwork by Peter Lee, Emily Chen, Stanton Feng, and other fan-favorite artists, as well as intricately detailed maps and spot art by Joseph Lacroix. Bolster your knowledge of Warcraftlore with this striking third volume!

World of Warcraft Chronicle

Offers an illustrated, in-depth look at the history and mythology of the World of Warcraft game universe.

Author: Blizzard Entertainment

Publisher: Dark Horse Comics

ISBN: 1616558466

Category: Games & Activities

Page: 184

View: 502

Offers an illustrated, in-depth look at the history and mythology of the World of Warcraft game universe.

World of Warcraft Chronicle

This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people.This beautiful hardcover book features over twenty ...

Author: Blizzard Entertainment

Publisher: Dark Horse Books

ISBN: 9781616558451

Category: Comics & Graphic Novels

Page: 184

View: 849

A journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people.This beautiful hardcover book features over twenty full-page illustrations by World of Warcraft artist Peter Lee and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.

World of Warcraft Chronicle

... 3.1, 4.1, 4.2, 6.1, 6.2 high arakkoa, 2.1, 3.1, 6.1 Highmaul, 2.1,2,2,2,3,2,4, 3.1, 3.2, 3,3,3,4, 5.1 Hillsbrad, 5.1, 5.2, 5.3 Hillsbrad Foothills, 5.1, ...

Author: Blizzard

Publisher: Dark Horse Comics

ISBN: 1630087300

Category: Comics & Graphic Novels

Page: 184

View: 330

Blizzard Entertainment and Dark Horse Books are thrilled to present the next installment of the wildly popular World of Warcraft Chronicle series. Volume 2 will reveal more sought-after details about the game universe's history and mythology. Showcasing lush, all-new artwork from fan favorites such as Peter Lee, Joseph Lacroix, and Alex Horley, this tome is sure to please all fans--casual and collector alike.


World of Warcraft and Philosophy

Popular Culture and Philosophy Series Editor: George A. Reisch VOLUME 1 ... VOLUME 2 The Simpsons and Philosophy: The D'oh! of Homer (2001) VOLUME 3 The ...

Author: Luke Cuddy

Publisher: Open Court Publishing

ISBN: 0812696735

Category: Philosophy

Page: 252

View: 821

Looks at the philosophy behind some of the biggest names in pop culture, including movies, video games, music groups, and more.

The Art of Overwatch Volume 2

Don't miss this stunning collection, painstakingly produced direct from the Overwatch game team!

Author: Matt Burns

Publisher:

ISBN: 9781950366668

Category:

Page: 368

View: 819

Complete your collection and dig deeper into the evolution of Overwatch with The Art of Overwatch Volume 2, your guide to the art, design, and creation of one of the most popular FPS games of all time! This gorgeous compendium showcases new content from summer 2017 onward, including the development process around fan-favorite heroes, environments, and cinematics. Beyond new content, this all-encompassing guide goes further, expanding on the construction of unique, event-driven game modes, NPC design, and more. Don't miss this beautiful collection, meticulously crafted with the Overwatch game team! Includes: Introduction and commentary from the Overwatch game team Development story behind skins, events, and unique game modes Never-before-seen concept art for new characters from Doomfist to Echo Sneak peek at Overwatch 2 Also available in stunning Limited Edition from Dark Horse

The Chronicles of Narnia and Philosophy

VOLUME 1 Seinfeld and Philosophy: A Book about Everything and Nothing (2000) ... (2009) Edited by Scott Calef VOLUME 45 World of Warcraft and Philosophy: ...

Author: Gregory Bassham

Publisher: Open Court

ISBN: 0812698096

Category: Philosophy

Page: 288

View: 221

The Chronicles of Narnia series has entertained millions of readers, both children and adults, since the appearance of the first book in 1950. Here, scholars turn the lens of philosophy on these timeless tales. Engagingly written for a lay audience, these essays consider a wealth of topics centered on the ethical, spiritual, mythic, and moral resonances in the adventures of Aslan, the Pevensie children, and the rest of the colorful cast. Do the spectacular events in Narnia give readers a simplistic view of human choice and decision making? Does Aslan offer a solution to the problem of evil? What does the character of Susan tell readers about Lewis’s view of gender? How does Lewis address the Nietzschean “master morality” embraced by most of the villains of the Chronicles? With these and a wide range of other questions, this provocative book takes a fresh view of the world of Narnia and expands readers’ experience of it.

DearS Volume 3

OORVOPOP MANGA OPPO®MONO WARCRAFT THE SUNVELL TBILOGY RICHARD A. KNAAK KIM JAE - HWAN KRAK CRAS SURE KROOM CLAVE ZOONY ... Set in the mystical world of Azeroth , Warcraft : The Sunwell Trilogy chronicles the adventures of Kalec , a blue ...

Author: Peach-pit

Publisher: TokyoPop

ISBN: 9781595323101

Category: Comics & Graphic Novels

Page: 208

View: 405

When aliens called DearS land on Earth and are sent to random high schools to learn Earth's customs, Takeya helps Ren, a sexy DearS, figure out the wacky customs of this place called Earth.

Metamo Kiss Volume 3

Set in the mystical world of Azeroth , Warcraft : The Sunwell Trilogy chronicles the adventures of Kalec , a blue dragon who has taken human form to escape deadly forces , and Anveena , a beautiful young maiden with mysterious power .

Author: Sora Omote

Publisher: TokyoPop

ISBN: 9781598168730

Category: Comics & Graphic Novels

Page: 208

View: 149

When Kohamaru, whose family has the ability to switch bodies with his or her soul mate, switches bodies with Nanao, the girl of his dreams, he learns that Nanao is in love with his twin brother, who can reverse their transformation with a kiss.

Queen s Knight The Volume 3

WARCRAFT THE SUNNELL TRILOGY OTCKYCHCP RICHARD A. KNAAK • KIM JAE - HWAN ANDO CRASH Cale STS From the artist of the ... Set in the mystical world of Azeroth , Warcraft : The Sunwell Trilogy chronicles the adventures of Kalec , a blue ...

Author: Kim Kang Won

Publisher: TokyoPop

ISBN: 9781595322593

Category: Comics & Graphic Novels

Page: 208

View: 801

During a vacation in Germany, fifteen-year-old Yuna Lee falls off a cliff and is rescued by Rieno, a knight from the land of Phantasma who asks Yuna to become his queen.

World of Warcraft

With more than 300 pieces of art, featuring works by such noted artists as Todd McFarland, Greg Staples, and Samwise Didier, this book is the first collection of the best paintings and drawings created for the "World of Warcraft Trading ...

Author: Jeremy Cranford

Publisher: Upper Deck Company Llc

ISBN: 9780811861939

Category: Design

Page: 285

View: 682

With more than 300 pieces of art, featuring works by such noted artists as Todd McFarland, Greg Staples, and Samwise Didier, this book is the first collection of the best paintings and drawings created for the "World of Warcraft Trading Card Game."

World of Warcraft Ultimate Visual Guide Updated

Enter and explore the World of Warcraft with this ultimate visual guide. It reveals the realm of Azeroth, exploring the fantasy universe of the world's most popular online role-playing game.

Author: DK Publishing

Publisher: DK Publishing (Dorling Kindersley)

ISBN: 9781465444202

Category: Games

Page: 216

View: 692

Welcome to the realm of Azeroth. Shaped by titans, ruled by ancient magic. Beset by demons and earth-shattering cataclysms. Where good, evil, the living, and the undead battle for supremacy. Created in close collaboration with Blizzard, World of Warcraft®: The Ultimate Visual Guide, Updated explores the major characters, key locations, and epic history of this battle-scarred realm, and will capture any adventurer's imagination with its breadth of detail. With 16 more pages, this updated guide delves into the new games and expansions from the world's most popular online role-playing game. Packed with original images and featuring the latest lore, World of Warcraft®: The Ultimate Visual Guide, Updated is both an ideal introduction and the perfect guide to the World of Warcraft universe.

Mr Monk and Philosophy

VOLUME 1 Seinfeld and Philosophy: A Book about Everything and Nothing (2000) VOLUME 2 The Simpsons and Philosophy: The D'oh! of Homer (2001) VOLUME 3 The ...

Author: D. E. Wittkower

Publisher: Open Court

ISBN: 081269743X

Category: Philosophy

Page: 288

View: 967

Mr. Monk and Philosophy is a carefully and neatly organized collection of eighteen chapters divided into exactly six groups of precisely three chapters each. Drawing on a wide range of philosophers—from Aristotle and Diogenes, to Siddhartha Gautama and St. Thomas Aquinas, to David Hume and Karl Popper—the authors ask how Adrian Monk solves his cases, why he is the way he is, how he thinks, and what we can learn from him. Some of the authors suggest Monk is a kind of tragic hero, whose flaws help us live out and expunge the fear and anxiety we all experience; that he is more than just his personality or memories, but something more individual and indefinable; and that his most distinctive traits are not the traits that make him a detective, but those that make him a friend. His most notable trait is the dedication he shows to his late wife, Trudy. Other authors explore how Monk encounters the world, arguing that his genius comes not from logic or reasoning, but from his ability to see his surroundings in a pre-conceptualized way; that there isn’t as much distance between his rational beliefs about crimes and evidence and his irrational phobic beliefs as there might seem; and that his phobias have themselves made him approach himself and the world as something to be overcome. Just how does Mr. Monk come to his conclusions? Does he use inductive, deductive, or abductive reasoning? Is he dependent on a false notion of the law of noncontradiction? Is it possible that his reasoning might have more to do with constructing harmonious stories than it does with evidence, causes, or insights? Some contributors ponder Monk's name and what it means given his views on religion. Some authors argue that Mr. Monk's approach to the world is fundamentally similar to that of medieval monastic orders; that his rituals and deductive ‘dancing’ show how he exhibits a kind of shamanism; and that he acts in accordance with the Bodhisattva ideal, bringing others to enlightenment through circumstances and by accident, even though he has no such intention or goal. In one chapter, the author asks how the character Monk is related to other similar characters, arguing that Monk and House are closely related characters, each based on the conflict between reason and emotion which exemplifies the motif of the “troubled genius;” that Monk and House both pursue ethical practices and goals even as they fail at the everyday face-to-face ethics of normal social interactions; and that great detectives all, through their flaws, help us to understand and forgive ourselves for our flaws. And finally, there are several chapters in which the authors consider Monk from the psychologist’s perspective, discussing how Monk’s relationship with Trudy, while having unhealthy codependent elements, demonstrates some important aspects of successful romantic partnerships; how laughter plays a difficult role in mental illness, and the difficult position that the show and therapists are placed in when having to treat seriously disorders that are both tragic and comic; and how, from a psychoanalytic perspective, Monk’s inability to mourn shows us why we both reject and are drawn towards death. In the words of author D. E. Wittkower, "In order to be sure that the reader is able to enjoy the book, every chapter will have an even number of words. You’ll thank me later."

Led Zeppelin and Philosophy

VOLUME 1 Seinfeld and Philosophy: A Book about Everything and Nothing (2000) VOLUME 2 The Simpsons and Philosophy: The D'oh! of Homer (2001) VOLUME 3 The ...

Author: Scott Calef

Publisher: Open Court

ISBN: 0812697766

Category: Philosophy

Page: 288

View: 582

Led Zeppelin, who bestrode the world of rock like a colossus, have continually grown in popularity and influence since their official winding up in 1980. They exasperated critics and eluded classification, synthesizing blues, rock, folk, rockabilly, funk, classical, country, Indian, and Arabic techniques. They performed the alchemical trick of transmuting base led into gold—and platinum—and diamond. They did what they would, finding wisdom through personal excess and artistic self-discipline. “Not a coda to Zeppelin’s legacy, but a blast of metaphysical graffiti as relevant today as the first time we heard the opening chords of ‘Stairway to Heaven’. From Kant to ‘Kashmir’, from Freud to ‘Fool in the Rain’, Calef and company explore Zeppelin’s music in an introspective, suggestive manner worthy of both a blistering Page solo and a bawdy Bonham stomp.” —BRANDON W. FORBES, co-editor of Radiohead and Philosophy “Led Zeppelin’s albums, personalities, live performances, art work, myths, influences, and more, all come under the microscope. Compelling insights and observations add more depth to a subject that continues to thrill and inspire. Each chapter is driven by an unquenchable thirst for Zeppelin knowledge and pulls the reader deeper into the world of Led Zeppelin . . .” —DAVE LEWIS, editor, Tight But Loose

The Art of Hearthstone

It was a year of exploration, adventures... and loot! The third volume of The Art of Hearthstone chronicles the artistic achievements that infused the Year of the Mammoth with charm, character, and beauty.

Author: Robert Brooks

Publisher: Art of Hearthstone

ISBN: 9781950366224

Category: Art

Page: 144

View: 825

For over a quarter of a century, players of Warcraft and World of Warcraft have been treated to a treasure trove of artifacts, gear, weaponry, and trinkets of both awe and amusement. Now players can get an in-depth look at the items they have collected . . . and some they might not have just yet. With exquisite art, innovative design, and a framing story involving the no-nonsense Matthias Shaw and high-spirited Captain Flynn Fairwind, this book covers the continent of the Eastern Kingdoms, from Stormwind to Stranglethorn, plaguelands to palaces, and all the lands in-between.

Supervillains and Philosophy

VOLUME 1 Seinfeld and Philosophy: A Book about Everything and Nothing (2000) VOLUME 2 The Simpsons and Philosophy: The D'oh! of Homer (2001) VOLUME 3 The ...

Author: Ben Dyer

Publisher: Open Court

ISBN: 0812697804

Category: Philosophy

Page: 288

View: 801

The devil gets his due in the latest entry in the Pop Culture and Philosophy series. Supervillains and Philosophy features an international cabal of philosophers and comics industry professionals conspiring to reveal the dark details — and deeper meanings — lurking behind today’s most popular comic book monsters. Whether it’s their moral justification for world domination or the wavering boundaries they share with the modern anti-hero, everyone's favorite villains generate as much attention as their heroic counterparts. The 20 essays in this accessible book explore the nature of supervillainy, examine the boundaries of good and evil, offer helpful advice to prospective supervillains, and untangle diabolical puzzles of identity and consciousness. All the legends are here, from Dr. Doom and the Spectre to the Joker and the Watchmen, reconsidered through the lens of classic and modern philosophy.

Warcraft

"Warcraft: The Sunwell Triology" chronicles the adventures of Kalec, a blude dragon who has taken human form to investigate a mysterious power, and Anveena, a beautiful young maiden with an enchanting secret .

Author: Richard A. Knaak

Publisher:

ISBN:

Category: Adventure stories

Page:

View: 534

It's an epic quest to save the world of Azeroth from the forces of the Undead Scourge! "Warcraft: The Sunwell Triology" chronicles the adventures of Kalec, a blude dragon who has taken human form to investigate a mysterious power, and Anveena, a beautiful young maiden with an enchanting secret ...

The Video Games Guide

Dynasty Warriors 6 Fable II FaceBreaker Fallout 3 Family Ski (aka We Ski) Family Ski ... Commando 3 World of Warcraft: Wrath of the Lich King Yakuza 2 ...

Author: Matt Fox

Publisher: McFarland

ISBN: 1476600678

Category: Games & Activities

Page: 416

View: 873

The Video Games Guide is the world’s most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design—from the very earliest (1962’s Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game’s sequels and of course the author’s views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Race and Popular Fantasy Literature

In Writing and Racial Identity: The Wicons Chronicles, Volume 5, ... 3 (2013). ... Cybertype Preference in the World of Warcraft Character Creation ...

Author: Helen Young

Publisher: Routledge

ISBN: 1317532163

Category: Literary Criticism

Page: 224

View: 382

This book illuminates the racialized nature of twenty-first century Western popular culture by exploring how discourses of race circulate in the Fantasy genre. It examines not only major texts in the genre, but also the impact of franchises, industry, editorial and authorial practices, and fan engagements on race and representation. Approaching Fantasy as a significant element of popular culture, it visits the struggles over race, racism, and white privilege that are enacted within creative works across media and the communities which revolve around them. While scholars of Science Fiction have explored the genre’s racialized constructs of possible futures, this book is the first examination of Fantasy to take up the topic of race in depth. The book’s interdisciplinary approach, drawing on Literary, Cultural, Fan, and Whiteness Studies, offers a cultural history of the anxieties which haunt Western popular culture in a century eager to declare itself post-race. The beginnings of the Fantasy genre’s habits of whiteness in the twentieth century are examined, with an exploration of the continuing impact of older problematic works through franchising, adaptation, and imitation. Young also discusses the major twenty-first century sub-genres which both re-use and subvert Fantasy conventions. The final chapter explores debates and anti-racist praxis in authorial and fan communities. With its multi-pronged approach and innovative methodology, this book is an important and original contribution to studies of race, Fantasy, and twenty-first century popular culture.